What's in a Tweet?

August 12th, 2009 | BY: Brian Robbins |  

It turns out quite a bit, or at least that's what iPhone game players seem to think. Since the launch of Lifeboat, one of the biggest features that people have asked for is some way to post their scores outside of their game into Twitter, Facebook, etc.

Players asked and we've listened. With the v1.1 update of Lifeboat, submitted last night, players will be able to post their game results to Twitter or Facebook from within the game. Once it's approved, expect to see a lot more about how Lifeboat is taking the iPhone world by storm!

In addition to the Twitter and Facebook support, we've tweaked a few gameplay elements, making it much easier to control, and have balanced out Quick Play so you're not always starting with beginner upgrades.

Apple's estimates are that it will take about 2 weeks to get approved, so look for this around the end of August!

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Lifeboat is now live on the App Store!

August 2nd, 2009 | BY: Nick Iannitti |  

We're live on the App Store with our latest casual title for the iPhone and iPod Touch. Pick Lifeboat up now for a limited introductory price of 99 cents!

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Introducing Our latest iPhone game: Lifeboat

July 8th, 2009 | BY: Nick Iannitti |  

LifeboatGet out the water wings and chest wax, 'cause we're taking you out into the open ocean this summer with our latest iPhone game, Lifeboat.

Our new title sees a questionably sober captain leaving berth at the helm of a loaded passenger vessel.  Alas, as fate would have it, the star-crossed vessel hits un-cooperative waters and the player is forced to salvage the passengers before the murky depths (and the sharks) get a hold of them.

The gameplay puts you in the role of a relatively omnipotent agent of life, tilting the device to safely allocate passengers into their lifeboats.  Be quick about it, though; you only have so long before the ship goes under, and it's a smorgasbord for the sharks.

Remember that scene in Titanic where the guy's freaking out about the lifeboats only being launched half full? Well, in our game, the passengers are even worse off, because, after so long, those lifeboats are taking off whether or not there's anyone on them, so you better tilt quick.

Of course with all that tilting, some passengers are bound to end up wet, so you'll also have to pull them out of the water before the sharks get their teeth into them.

People tumbling around are also bound to drop a few coins, and since you're their saviour, I'm sure they're more than willing to forgive you for pocketing it, and using it to buy upgrades for the ship.

As you upgrade, you'll benefit from stuff like quicker controls, bonus time, and stronger swimming skills for your passengers.  But enough of my yammering, I'll let some screens of the game do the rest of the talking.  For a closer look, check out The Appera's and SlideToPlay's first takes on the game.  We'll be keeping you up to speed with more info as the game approaches its release.

Lifeboat 4

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